AI Insights · Timothy · April 2023
Top 5 Boxing Games on Android in UAE for Q1 2023
Discover the performance of the top 5 boxing games on the Android platform in the United Arab Emirates during Q1 2023, highlighting key metrics such as downloads, revenue, and active users.
The first quarter of 2023 saw notable activity in the boxing game category on the Android platform in the United Arab Emirates. Here, we break down the performance of the top 5 apps: WWE Mayhem, Boxing Star: Real Boxing Fight, The Muscle Hustle, Real Boxing 2, and EA SPORTS™ UFC® Mobile 2.
WWE Mayhem, developed by Reliance Games, exhibited a fluctuating revenue pattern. Weekly revenue peaked at $100 in the week of March 6, with another high of $94 in the final week of March. Downloads showed a consistent upward trend, starting at 132 in late December and climbing to 271 by the end of March. Active users also saw growth, increasing from approximately 1.4K at the beginning of January to 1.7K by the end of the quarter.
Boxing Star: Real Boxing Fight by ThumbAge Co., Ltd. had varied revenue figures, with a high of $103 in the last week of December and some weeks of no revenue. Downloads were relatively stable, with a slight peak at 192 in early February but tapering off to 62 by the end of March. The active user base saw a decline from 680 in early February to 417 by the end of the quarter.
The Muscle Hustle, published by Dandio Games, had sporadic revenue, with a notable peak of $235 in mid-January but no revenue in multiple weeks thereafter. Downloads were minimal, with a few small spikes, such as 10 downloads in early March.
Real Boxing 2, from Vivid Games S.A., had a modest revenue performance, peaking at $40 in the week of February 20. Downloads were fairly steady, with a slight increase from 89 in late December to 81 in the final week of March. Active users showed a declining trend, from 1.2K at the start of January to 1K by the end of March.
EA SPORTS™ UFC® Mobile 2 by Electronic Arts did not generate any revenue during the quarter. However, downloads were robust, peaking at 285 in the last week of March. Active users remained relatively stable, with a slight increase from 1.1K at the end of December to 1.2K by the end of the quarter.
These insights show a diverse performance landscape for boxing games in the UAE. For more detailed data and insights, visit Sensor Tower.